2009년 11월 3일 화요일

1 Introduction

1. Introduction
1.1 Background and Objective
Futurists predicted that by the year 2030, 90% of the human beings will live in the urban districts. Majority of populations are living in the city now. Zones of life are expanded by transportations and communication facilities, and with the rapid urbanization we feel very comfortable.

But due to this urbanization, we can feel the physical, emotional changes and our residences are seperated with the natural environments. Citizens residences have different shapes from the residences of the people who adapted themselves to the natural environments. Buildings which have the feelings of Modernism and constructed with straight lines are not just responsible for the separations and change of physical environments, but also effecting the emotions of people.

Science and technology brought us the development of cities and medias. Urban strict which now is separated from the natural environments can be connected with them again through the media. To make a media work as a way to interpret the nature, we must understand the natural environment and media under scientific analysis.

Scientific development gave us a good condition to create an algorithm by analysing natural phenomenons in mathematical way. Many experiments and works have been done based on the theory of nature. These works contain the possibilities of natural environment factors in the urban district. Urbanization brought the separation from the natural environments, but we can be connected to them again with the use of media.

How can the people who have been separated from the nature by urbanization be re-connected with the nature again? In this thesis "The intersection of locative media in Urban and Rural", I will suggest a work as nature itself which is reinterpreted through the media. I interpreted the nature using media in three way and suggested it into the urban district.

There are lots of ways that urban districts can be connected with natural environments by media. I will proceed this thesis and my work through Empathy, Physical convergence, and Digital morphology.

Followings are explanations for process of work.
Empathy
The work "Robot Child" and works of Marcel Duchamp, audiences can feel the empathy for the main character in their works. And since this is not by a real object but a moving image, it shows us that our emotions can be transferred through the network.

Physical Convergence
Offer a new environmental experience of the combination between media of cities and natural environments. Through the phenomenon occurred when a fluorescent light is set up in the natural environment, Synthetic Nature as a new environment is constructed. Two different environments that contrast each other in visual and temporal aspects create a new environment by contrasts and agreements. Through photo works and video works, I created a new environment.

Digital Morphology
Based on the nature's mathematical algorithm, materialize image using computer. Nature grows in a new way in the environment inside the computer, and I made a work out of it.

1.2 Method
This thesis was proceeded in four way of literary research, case analysis, experiment and productions.

Literary Research
-To research the urbanization, I analysed the theories of urban scholars and related this with the city of seoul.
-To analyse the algorithm of nature, conduct researches and analyse the theories of mathematicians and figure out how they were proceeded using computer.

Case Analysis
-By analysing the cases of media arts and theoretical background, find out how media is connected with the natural environment.
-Analyse the way how artists use media to express their works.
-Through case analysis, find out what kind of meanings my works can contain.

Experiment
-Analyse shapes and rise of the cities, and research through variety of experiments like ink, laser cuts, etc.

Analysis of personal works
-Manufacture the works of physical media and digital media. As a final work, manufacture a mixture of these two works.
-As methodology, video, sound, and interaction will be chosen.
-Each visual images will be shown as prototypes to display the progress.
-Computer programs for the work will be 3ds Max, Quartz Composer, Logic Pro, Ableton Live, Final Cut Pro, and more.

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